The goal of the PISTS Project is to create a multiplatform
ship sinking game wich can be played by two players
connected via a Network. The Platfrom wich will be suported
for a start are Windows and Linux.
The GUI and probably the networkstuff will be done by the
QT library wich is also the base of KDE.
It's a project related to our studies at the
HSR. After the projectapplication
we realized that such a Project, nearly an exact Copy of our Idea
is allready out. See
KBattleship
for mor Details. Some of the differences are:
-
PISTS is primary designed as a Platform independet game.
Therefor it just makes use of the qt libs instaed of
beeing a pure KDE application.
-
The integrated chat is not only for playercomunication, but
also for issueing game commands. It will be possible to
controll the game only via this commandline.
-
The networkprotocol of PISTS is simpler. We use Plain ASCI
command wich also can/could be issued via telnet to control
the game. So it would even be possible to play it with one
PISTS client ant one Player on a telnet console (of course
he musst be aware of the PISTS comunications and commands...).
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