The goal of the PISTS Project is to create a multiplatform
ship sinking game wich can be played by two players
connected via a Network. The Platfrom wich will be suported
for a start are Windows and Linux.
The GUI and probably the networkstuff will be done by the
QT library wich is also the base of KDE.
It's a project related to our studies at the
HSR. After the projectapplication
we realized that such a Project, nearly an exact Copy of our Idea
is allready out. See
for mor Details. Some of the differences are:
PISTS is primary designed as a Platform independet game.
Therefor it just makes use of the qt libs instaed of
beeing a pure KDE application.
The integrated chat is not only for playercomunication, but
also for issueing game commands. It will be possible to
controll the game only via this commandline.
The networkprotocol of PISTS is simpler. We use Plain ASCI
command wich also can/could be issued via telnet to control
the game. So it would even be possible to play it with one
PISTS client ant one Player on a telnet console (of course
he musst be aware of the PISTS comunications and commands...).